This is my 3D Model animated
I thought that the end result was pretty good but i would have liked to animate the treads and the head but because of the shape i couldn't do the treads and i didn't separate the head from the body, so i couldn't animate it as i didn't know how to separate the parts.
Thursday, 4 February 2016
2D Artist Research
Sergey Kolesov
Sergey is a artist who specialises in 2D art, i picked him to research because of his unusual style which you don't see that often. I think his attention t detail while maintaining this style is quite skilful and something not everyone would be able to do.
Observational Drawing 3
This is a water colour observational drawing. I think it came out well but i think i should have blended the colours better which would have made it look better overall.
Observational Drawing 2
This is an observational drawing of an oil can which was then transformed into a robot like face.
I would have like to have added more, like a body for it but i couldn't get the right shape for it too work.
Observational Drawings 1
This is when we transformed random mechanical looking objects into robots by adding to them, although it is in poor quality you can see that the bottom left one was turned into a tank with the object being a head.
Group and individual Critique
My own Critique was cut off in the picture but it said that my cons were that i needed to put function first and develop things quicker and my pros were that i had a large amount of research and had gone in to depth about what i wanted.
Final 2D Photoshop Piece
This is my final Photoshop piece, I have finished the body and applied colour.
The bottom half doesn't have colour because it would have took way to much time and applying colour to tank treads doesn't make sense as they are not painted anyway.
overall i think the piece came out well but i would have liked for the body to be more detailed after looking at the finished piece.
Wednesday, 3 February 2016
Contextual Studies: Different Types of Colours
Analogous
Theses types of colours are colours which lie next to each other on the colour wheel, with one colour being dominant over the other two
Monochromatic
These types are colours are different shades and tones of a singular colour
Complimentary Colours
These types of colours are ones that are on opposite sides of the colour wheel
Contextual Studies:Critical Comparison Of Artists
Michael Broom and H R Giger
Michael Broom
In this Picture his Alien is presented as quite a wet, slimy being which seems sort of brittle but has the ability to move fast, his use of dark colours suggest that this creature is most likely evil in the way that it would attack people also the fact that its mouth is split open dehumanises it and makes it seem as a unknown being as there are no creatures that i'm aware of that split there mouth like that, making the whole concept of it even creepier.
H R Giger
Gigers creature contrasts a fair bit for a variety of reasons. The first thing that came to mind for me was its colour as it looks like bone, this makes me believe that the creature could be dead, like a preserved fossil. Another thing that draws my attention is its human like hands. The drastic change from its hands to its face create a mystery around it as it seems completely unknown but also part human. Although in Gigers picture his creature is a fairly bright colour in comparison to Brooms, Gigers still looks quite sinister due to the teeth as well as the dark
background.Giger
Broom
Contextual Studies: Myself As An Artist
As
an artist I am influenced by artists such as Andrew Baker. This is due to his
constant focus on detail and following a consistent theme through most of his
work.
I am also inspired by his dark and sinister themes and genres, he displays this through his work which he does by using software such as Zbrush and Photoshop. I mainly work by drawing my ideas on paper and then transferring them onto Photoshop and improving them.
When I work I prefer to be in an environment where others are working around me, as it creates a working atmosphere where it easier to concentrate as everyone is doing a similar sort of thing.
The purpose of my work at the current time is that I am using it as a learning experience and as practise so eventually one day if it becomes good enough, my work can be used in the gaming industry. For my work to develop even further I believe I need to learn to display my work in 3D modelling software such as Mudbox and Maya.
I am also inspired by his dark and sinister themes and genres, he displays this through his work which he does by using software such as Zbrush and Photoshop. I mainly work by drawing my ideas on paper and then transferring them onto Photoshop and improving them.
When I work I prefer to be in an environment where others are working around me, as it creates a working atmosphere where it easier to concentrate as everyone is doing a similar sort of thing.
The purpose of my work at the current time is that I am using it as a learning experience and as practise so eventually one day if it becomes good enough, my work can be used in the gaming industry. For my work to develop even further I believe I need to learn to display my work in 3D modelling software such as Mudbox and Maya.
Contextual Studies:Animal Symbolism in art
Symbolism in art:
Animals:
The Crocodile: Represents Leadership
The Dove: Represents Peace
The Butterfly: Represents Change and Transformation
The Monkey: Represents Malice, Lust, and Greed
Poses:
Statant: The animal is standing on all four legs
Guardant: The animals body is facing sideways but its head is
toward the viewer
Couchant: The Animal is lying down on all fours
Rampant: The Animal is standing on two legs with the other
two in the air
Creatures/animals in art:
Lion:
The Lion was a common animal that was used on many coats of
arms during the medieval era.
It was often used by people of royalty and the people
fighting for them
The lion represents Courage and strength
Lamb:
The lamb is commonly used in Christian art and represents
jesus Christ as “the Lamb of god
Evaluation Of 3D and Animation of Mechanical Marvel
Evaluation
In this part of the project we had to use the robot that we created in the 2D part and make it into a 3D model and animate it. The software that was used for this was Maya. At first i found Maya very hard to use a couldn't understand the layout or how to do anything but over time with a little practise i managed to get a hold of it. After i got a hang of how to use it i started by making a completely basic shape of my robot using only the basic shapes, i then proceeded by replacing each part with a more detailed part, starting with the tank treads and working my way upward from there. While creating my model i did encounter a few problems and things i didn't like for example, my tank treads on my 2D piece there is quite a lot of detail whereas on my model the treads are quite different as i couldn't figure out how to do the tank treads i drew, also the arms and head on my drawing came a across as quite plain on my 3D model so i replaced them with a more detailed a complicated design. As for animating my robot things were a bit different, the software i used however was the same with it being Maya. With animating at first i had no idea how to even start but after a quick demonstration i got a hang of it pretty quickly. Throughout the animating process i was learning new things constantly foe example how to apply lights and change the camera view. I also learned from my mistakes because initially i wanted to make the treads move as well as the head and arms but, with the treads i didn't realise that the shape would have made it work very well i didn't know how to fix it, and with the head i created it attached to the body and i wasn't able to separate the two parts for two reasons, one i didn't know how and the other being time constraints. so unfortunately i wasn't able to fix these mistakes in time so i adapted by simple adding more animation to the arms and body which will hopefully make up for it. So overall my main struggle was learning the software and what different tools i needed to use, like extruding, however i am happy with end result as i think it turned out pretty well considering the fact i had no idea what i was doing in Maya when i started.
The next time i use Maya for 3D modelling i think i will be able to do much better as i now have knowledge of how to use it from the start and i know what mistakes i need to avoid.
Evaluation Of 2D Mechanical Marvel
Evaluation
In this part of the project i was required to create a new type of mech/robot. I started the project by creating a mind map of all things i could think of that were mechanical, whether singular words or real life examples, i then proceeded to try and link a few words to create a type of robot, for example, i looked at things like whether it would be controlled by a person, or programmed, its style whether fighting or domestic and its purpose. I then looked at already existing robots to try and gather inspiration or ideas. After my initial research i then starting doing very basic, thumbnail drawings to try and get a numerous amount of basic shapes for my robot. After the thumbnails i then picked a few that i liked and developed them further increasing their size on the page and then adding detail or parts where ever i thought it would work. After finishing some initial ideas i tried to come up with a back story for each that matches the shape and the way it looked, helping me narrow down my ideas and remove some of them from my options. The reason i chose the one i did was because of the simplicity of the shape of it at the time, it allowed me to come up with a range of different ideas about what i could do with it, as originally it looked sort of like a pogo-stick with a body and arms, which i then developed by adding a story and mechanical parts that i liked the look of, for example tank treads. Overall i was quite pleased with my overall drawing as i thought it looked simple but could have a range of different purposes. some things i wasnt happy with was the time consumption making the tank treads, due the amount of detail and having to get the shape right it mean that i spent a big bulk of my time creating it leaving me less time to finish the main body. Another thing i didn't like was trying to make it look right in the drawing as i tried to make my shaped look 3D and it was a struggle with the angle it was at. So what i thought i could have done better was manage my time as if i didn't spend so long on one part i could have focused on other parts i struggled with. As for my process for this part of the project, i thought it was pretty good as it allowed me to look at every detail and gain the exact thing i wanted to create. Also the wide range of research that i did gave me a wide range of ideas that i could play around with until i created something that i liked. However, my main method of actually doing the drawing was Photoshop which is convenient and useful but i need to look at other options which will help improve my overall art skill.
Tuesday, 2 February 2016
Screenshots Of 3D Model Progression
These screenshots show the progression of my 3D model showing it made from nothing but basic shapes and ending with my complete 3D model.
Contextual Studies:Timeline of 3D software and progression
3D Timeline
The first time 3D Modelling was done was in the early 1970s,
when a 3d model of a hand was created by Ed Catmull and Fred Parke at the
University Of Utah, and due to computers being so expensive at the time very
few people could would have been able to access the technology to make 3D models.
In 1973, 2D computer animation was used for the first time in
feature film, and in 1974 The Six Million Dollar Man was the first TV series to
use CGI in the intro, however star wars contained the first extensive use of 3D
computer generated imagery.
After CGI was used in film it was only a matter of time
before companies started producing software that would be able to be used by
the general public. The 1980s saw the introduction of the first start-ups, successes,
and failures of the software business’ such as Autodesk, Alias Research,
Wavefront, and Omnibus – a company that ended up controlling most of the
American computer graphics industry by 1986.
Between the years 1986 and 1996, America’s biggest computer
graphics company went bankrupt and a new company was made which then moved on
to create the 3D software Houdini in 1996.
(just a brief timeline of some of the key events involved in the development of the 3D modelling industry)
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