Iv'e done the bottom of my Robot now ive started working on the part that connects the Treads to the Main body |
Tuesday, 15 December 2015
Work In Progress:photoshop
Wednesday, 9 December 2015
Start of artist interpretation of Joas Kleine
Start working on this epic machine by Joas Kleine, Obviously I'm nowhere near done but I've started by just drawing a silhouette of it minus a couple of things which i am going to change.
Tuesday, 8 December 2015
Wednesday, 2 December 2015
Contextual Studies:Software In the game industry
Software in
the game industry
In the game industry there are a variety of different
software packages that are used, and these change depending on the type of game
studio. Triple A studious often use tools such as 3Ds MAX, Maya, Mudbox,
Z-brush, Sketchbook, and other drawing tools. As for Independent Games studious
and Independent artists they are often limited by the costs of software and
usually start off using the cheapest option then upgrading when possible. As
for software in the industry as a whole the most common software used are:
Adobe Photoshop/ Illustrator
Adobe After
Effects
Adobe Flash
for UI, animations, etc.
Z-Brush
3D's Max
Maya
Mudbox
Sketchbook
Comparisons between different software
Zbrush + Mudbox
The common argument about these two is which one is better and the
common answer is that they both have their advantages
Mudbox:
People believe it has better
texturing and a simpler interface that takes a very little amount of time to
learn
Zbrush:
People believe that is better for sculpting than Mudbox by far but is
much more complicated to use and its texturing abilities are not very good
Maya + 3DS MAX
Maya: Some animators believe it can handle a higher level of complexity,
some also believe it fits much better for organic modelling, it is good for
character rigging and animation superimposing, people also believe Maya is more
user friendly
3DS MAX: Has a lot of smaller tools that help the job get done quicker,
people believe there are better plugin renderers available, more precision
tools, optimised for architectural visualisation
Monday, 30 November 2015
Wednesday, 25 November 2015
Contextual Studies:Robots in Games
Contextual Studies:Robots in Movies
Robots in Movies
This is 5 different examples of robots from movies. I tried to vary the looks of the robot, trying to gather 5 very different looking robots to research
Contextual Studies:Robots In Reality
Robots in Reality
These are examples of different robots in real life, as well as there functions, how they work, and any ethical issues they may have
Mood Board
Mind Map
Mind Map
From my Mind Map I made 4 simple types of robots;
1. One which is Strong, some form of shiny colour, its choice of weapon would be a melee weapon or its fists, and it would be controlled by a intelligent A.I.
2.Another type is Bulky is shape, made of scrap like materials, its choice of weapon is some kind of gun and is controlled by a pilot
3. Another is a robot which is much larger than the average human, it appears rusted due to lack of care, it choice of weapon would be some kind of flame-thrower, and it would be controlled remotely from a separate location
4. The last robot idea would be a small and weak robot made of a very strong, solid material, its choice of weapon would be some kind of laser and it would have been programmed to act in a certain way or follow a pre-programmed path
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