Tuesday, 15 December 2015

Work In Progress:photoshop

Iv'e done the bottom of my Robot now ive started working on the part that connects the Treads to the Main body
on this next screenshot i have finished the treads and devloped the main body. all have left to do is add the arms, add detail to the body and add colour

Wednesday, 9 December 2015

Start of artist interpretation of Joas Kleine

Start working on this epic machine by Joas Kleine, Obviously I'm nowhere near done but I've started by just drawing a silhouette of it minus a couple of things which i am going to change.

Wednesday, 2 December 2015

Contextual Studies:Software In the game industry

Software in the game industry
In the game industry there are a variety of different software packages that are used, and these change depending on the type of game studio. Triple A studious often use tools such as 3Ds MAX, Maya, Mudbox, Z-brush, Sketchbook, and other drawing tools. As for Independent Games studious and Independent artists they are often limited by the costs of software and usually start off using the cheapest option then upgrading when possible. As for software in the industry as a whole the most common software used are:
Adobe Photoshop/ Illustrator
Adobe After Effects
Adobe Flash for UI, animations, etc.
Z-Brush
3D's Max
Maya
Mudbox
Sketchbook
Comparisons between different software
Zbrush + Mudbox
The common argument about these two is which one is better and the common answer is that they both have their advantages
Mudbox:
 People believe it has better texturing and a simpler interface that takes a very little amount of time to learn
Zbrush:
People believe that is better for sculpting than Mudbox by far but is much more complicated to use and its texturing abilities are not very good
Maya + 3DS MAX
Maya: Some animators believe it can handle a higher level of complexity, some also believe it fits much better for organic modelling, it is good for character rigging and animation superimposing, people also believe Maya is more user friendly

3DS MAX: Has a lot of smaller tools that help the job get done quicker, people believe there are better plugin renderers available, more precision tools, optimised for architectural visualisation

Initial Idea 1



Wednesday, 25 November 2015

Contextual Studies:Robots in Games


Robots in Games

These are five different examples of robots from games. I picked these robots because they seemed unique with not a lot/to hardly anything being similar to them.  

Contextual Studies:Robots in Movies


Robots in Movies 

This is 5 different examples of robots from movies. I tried to vary the looks of the robot, trying to gather 5 very different looking robots to research


Contextual Studies:Robots In Reality


Robots in Reality

These are examples of different robots in real life, as well as there functions, how they work, and any ethical issues they may have

Mood Board

Mood BoardThis is a mood board of different images I found of robots from real life, movies, TV shows and video games. I made sure I took examples from real life to sort of balance out my ideas making sure that they were realistic

Mind Map

Mind Map


From my Mind Map I made 4 simple types of robots;
1. One which is Strong, some form of shiny colour, its choice of weapon would be a melee weapon or its fists, and it would be controlled by a intelligent A.I.
2.Another type is Bulky is shape, made of scrap like materials, its choice of weapon is some kind of gun and is controlled by a pilot
3. Another is a robot which is much larger than the average human, it appears rusted due to lack of care, it choice of weapon would be some kind of flame-thrower, and it would be controlled remotely from a separate location 
4. The last robot idea would be a small and weak robot made of a very strong, solid material, its choice of weapon would be some kind of laser and it would have been programmed to act in a certain way or follow a pre-programmed path